The situation with Arkham Knight is not dissimilar from what we see in PC ports today, where a console version developed for a unified memory architecture struggles to adapt the game with the split nature of memory on PCs.Īfter a four-month hiatus, Batman Arkham Knight showed back up on digital storefronts. The PC hardware of today can overcome these problems, with much larger VRAM allocations to deal with issues. On lower-end systems, this could cause hitches that lasted several seconds during gameplay - and they were constant. There was unavoidable stuttering and hitching, mainly due to how the game managed assets in memory. You can sum up the problems with the port as poor performance, but that doesn’t get at how disastrous this release was at launch. When a high frame rate can lose you the gameĢ3% of PC gamers probably can’t play Alan Wake 2. An expert told me the surprising reason why
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